Post by Shale ♠ on Jul 19, 2013 14:55:28 GMT -5
Respond here to claim a part in a mission. Most missions require two characters, so once both spots have been claimed, go start threading!
Every character that completes a mission receives +100 war effort to their account. If you volunteer to thread as an enemy for the opposing faction's missions (you're doomed to fail, sorry), you receive +50 war effort.
New missions are added as current missions' start being threaded.CURRENT MISSIONSKANTO
- Suburban Jungle - We've completely lost our grip on Saffron City, but that doesn't mean we're going to let Nox just walk all over the place. The last thing we need right now is any of their speakers and spies spreading around their crap. At least one Lux operative is needed for stakeout duty. If you see any shady business, use any means necessary to stop it.
Taken by: Kiyo and Skell
Needed: 1 Nox opponent- Shipping and Handling - Seafoam Island was supposed to be our base, damnit! However, while we can't access the base itself, we can certainly try to steal some of its secrets. A freighter full of weapons schematics and spare parts is being shipped to Cinnabar under the cover of darkness. We need you to board the freighter and bring it right to our ports.
Needed: 2 Lux, at least 1 Nox opponent.- Gone Fishing - We can't take all of the Sevii Islands at once without causing a fuss. However, we can certainly start pushing scoundrels off of some of the smaller ones. Go to Knot Island and do whatever it takes to rid it of those pirates. It'd be even better if you could find a way to blame it on Nox.
Taken by: Balendin
Needed: 1 Lux- Munitions Testing - Hoo boy, this is a fun one. The boys at Pewter have been kicking up some powerful new munitions. They're too green to be field tested, but some operatives are requested at the firing range to see if they're worth anything. Be on the lookout for any grabby Nox, too: remember, in a pinch they can make some nice test dummies.
Needed: 1 or 2 Lux, 1 Nox opponent.- Feed Me More - The Safari Zone's been having a rough time since the economic shock caused by losing Seafoam. We've had to cut back a bit on food supply, but that doesn't mean we can leave these Pokemon to starve. Go in and make sure everything's well fed, but be careful: they can get vicious when hungry.
Needed: 1 or 2 LuxJOHTO
- Streetside Propaganda - The Olivine-Ecruteak wall has been covered in anti-Lux graffiti since its inception, and ignoring it has only caused more tags to spring up. It is annoying and quite damaging to our reputation, and must be erased. Do try to arrest the criminal responsible as well.
Taken by: Violet
Optional: 1 Lux- Boot Camp - Blackthorn's soldiers are some of the finest in all of the Kanto-Johto area, but they always need to be tested to see if they can expect the unexpected. We need a pair of operatives to help train some of the newer recruits. Try not to break 'em too hard!
Taken by: Surge, Delilah
Mission full!- Light's Out For You - Olivine's lighthouse is back on, and with it Olivine's fortunes have been bolstered immensely. All it would take is a single . . . accident to put the city's hopes back in the darkness. Just a bit of poison in the new Ampharos' food bowl should do the job.
Needed: 1 Lux, 1 Nox opponent.- About To Unleash My Rage - We have good reason to believe the Lake of Rage has become a hive of scum and villainy. However, we are not yet sure of where such illicit going-ons are happening. We need to start a sting operation: track down any who enter the lakefront area and watch for anything suspicious so we know where to watch next.
Taken by: Varnock
Mission full!- Guns and Roses - Cherrygrove's our only port left, and its finer than Nox's two sorry excuses. However, lately packages have started going missing in the dead of night. We believe Nox is responsible: teach the responsible party why we aren't to be trifled with.
Needs: 1 or 2 Lux, at least 1 Nox opponent.HOENN
- Carpe Food - Another supply caravan is being shipped through the Petalburg Woods, mocking our plight. The caravan is bound to be heavily guarded, but if we have the element of surprise on our side we might be able to make this raid a success. Remember: the goal is to grab as much food as possible, not to win any battles!
Required: 1 or 2 Lux, at least 1 Nox opponent.- Prison Break - We've tolerated Nox holding our men prisoner for much too long. Today that changes. We need to break into that Shoal Cave prison of theirs and let out all the prisoners. Try to get as many alive out as possible, and watch for the inevitable prison riot.
Taken by: Hunter and Phobos. Tobias Nox opponent.
Mission full!- Hidden Treasure - Mauville's coffers may have been emptied en masse after its leadership ran off, but that doesn't mean all of it is gone. Rumor has it there could be hidden vaults filled to the brim with valuables. If these rumors prove fruitful, reclaiming these treasures can be the difference between life and death for us.
Required: 2 Lux- Atop Mt. Chimney - Lavaridge Town could be in danger: the hibernating Mt. Chimney has recently shown troubling signs of activity. We need an operative to monitor the peak and, if the need be, stop or contain an eruption at any cost.
Required: 1 Lux- Harbor-ing a Grudge - We may not have much food, water, or time, but we can certainly by all of those by diverting the Nox war machine away from our borders. The previous battle has left Lilycove's harbor in quite the state of disarray, and despite repairs many weak points still exist. Lux command has sent a few crude explosives to help with the task: use them well.
Required: 2 Lux, at least 1 Nox opponent.SINNOH
- Where Eagles Dare - Nox has been producing some long-distance missiles in Veilstone, and we can't afford to let that go unopposed. We need two squads of operatives for a dual operation: one to sneak into Veilstone labs, and one to take out the watchtowers in nearby Lake Valor. It'll take a lot of coordination, but success means big things for the war!
Required: 1 or 2 Lux in Lake Valor.
2 Lux in Veilstone, 1 Nox opponent.- I Smell A Rat - The Sunnyshore power supply's been having a Rattata infestation lately, and if it isn't dealt with quick the city could be plunged into darkness. Get rid of the responsible rodents and find a way to put us back on the grid.
Requires: 2 Lux- Guerillas in the Mist - Snowpoint's blizzards are acting up again, and rolling clouds of frost are here with them. Now's the perfect time for Nox to try and jump our supply lines. Guard the food as much as possible, and look out. Enemies are everywhere.
Requires: 1 or 2 Lux, at least 1 Nox opponent.- Wild Canyon - We've found a passage to one of Nox's holdings in Coronet. We need a few operatives to scout it out. No way this can go wrong, right?
Requires: 2 Lux, at least 1 Nox opponent.- Honor - For the families of those who fell in the Eterna Fort, respect must be shown. Excavate the bodies from the rubble and give them a proper burial. Not for those of weak fortitude: this can get pretty grisly.
Taken by: Kirsi, N
Mission full!UNOVA
- I'm a Lumberjack, I'm Not Okay - Deep inside the Pinwheel Forest, not even the Republic has a presence. However, armies of oversized bugs certainly do. The trees could be harvested without anyone noticing, but the ensuing swarm could make things quite complicated.
Required: 1 or 2 Lux- Risky Business - Lentimas Town is rumored to be the Republic's favorite spot for making deals. We've managed to open up talks with an ambassador: let's hope everything goes according to plan.
Required: 1 Lux, 1 Republic opponent.- Triple Threat - Nox and Lux alike clash in the city of Castelia, a war of ideals, truths, and propaganda. Republic officials, otherwise in full control of the city, are sure to take issue with this. A speaker's duel breaking out is an inevitability.
Required: 2 Nox, 2 Lux, 2 Republic.
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