Post by Shale ♠ on Jul 21, 2013 0:06:03 GMT -5
Respond here to claim a part in a mission. Most missions require two characters, so once both spots have been claimed, go start threading!
Every character that completes a mission receives +100 war effort to their account. If you volunteer to thread as an enemy for the opposing faction's missions (you're doomed to fail, sorry), you receive +50 war effort.
New missions are added as current missions start being threaded.
PLEASE LINK YOUR PARTNER IN YOUR MISSION-CLAIMING POST.CURRENT MISSIONSUNOVA
- Who You Gonna Call? - The mysteries of the Dreamyard continue to confuse and frighten out workers. At this rate it'll never get rebuilt. We're sending you in to investigate the Dreamyard and find the cause of this madness. Be vigilant: failure could mark the end of our attempts at salvaging the facility.
Required: 2 Republic.- Radio Isshu - Virbank's been a gathering spot for many of Unova's young. What better way to inform them about the republic than through the power of song? All we need is some good old patriotic songs to try and win over the masses. Record any genre you wish: we're not picky.
Required: 1 or 2 Republic.- Home on the Range - A horde of bugs must've poured in from the Pinwheel Forest, because Floccesy Ranch has recently been subject to an infestation. Clear them out ASAP, because our food supply depends on it.
Required: 1 or 2 Republic.- Charge Me! - The trains haven't been running on time for a while, but maybe if they're sped up a bit they'll meet their schedules more often. In particular, we've been attempting to phase out old models of trains for new maglev ones. Mining the Chargestone Cave could be very useful for getting our hands on such magnets.
Required: 2 Republic.- Carnival Games - Lately we've been getting complaints about some rigged games over at Nimbasa Town. Make an example out of those responsible!
Required: 1 Republic.- Nosy Noxies - We have reason to believe a Nox spy has tried to infiltrate one of Lacunosa's secret weapons factories. However, if we take action, they might try learning through a more direct approach. Distract them by any means necessary, and be sure by the time they leave they haven't seen a single real blueprint.
Required: 1 Republic, 1 Nox opponent.- Defend The Unovan Skies - Lux has gotten crafty. Rather than monitoring from the ground, they've sent flying type specialists to watch us from the air. Unfortunately for them, planes are great for chasing off birds. Hitch a ride with one of our top pilots and help scare off any of Lux's eyes in the sky.
Required: 1 Republic, 1 Lux opponent.- Holes - The strange craters popping up around Driftveil get larger and larger with each passing day. Workers have been trying to turn these craters into a series of underground tunnels. While this would bolster trade and transport, some fear it could leave Driftveil itself much less stable. Pick a side: will you help dig, or stop the operation?
Required: 2 Republic.- Bright Lights, Hype Crowd - To celebrate the new era of the Republic, we're throwing a massive festival in Nimbasa. It'll be the biggest festival around, and we need as many hands on deck as possible to make sure it goes off without a hitch. Planning, performing, doing maintenance: do anything you want!
Required: 3 Republic.- Triple Threat - Nox and Lux alike clash in the city of Castelia, a war of ideals, truths, and propaganda. Republic officials, otherwise in full control of the city, are sure to take issue with this. A speaker's duel breaking out is an inevitability.
Required: 2 Nox, 2 Lux, 2 Republic.OVERSEAS
- Better Homes and Gardens - Seems like everybody is trying to get involved around the Sevii area. The actions both sides are taking to spur the war along are disgusting, and the best thing we can do is help try to avert it entirely. Maybe building some homes for pirates that have been forced off of their islands could be a help.
Required: 2 Republic.- The Saffron Airdrop - Saffron might be our first attempt at proving the war in Kanto is all for naught. Bringing this starving, ideologically torn city some food might be our best shot at proving the harmful impact Nox and Lux have.
Paige, Carth
Mission Full!- Golden Age - Goldenrod's been going through some rough times lately. We find it'd be in the Republic's best interests to siphon over some aid, hopefully bringing population back to the city and winning over Johto Lux.
Required: 1 or 2 Republic, 1 Lux opponent.- Trade Routes - It becomes harder and harder to ignore the fact that Cianwood's economy is booming. Taking advantage of this while the economy is still strong could be essential to strengthening our ports. Surely some negotiations could be of use here.
Required: 2 Republic, 1 Nox opponent.- The Hungry Games - The war over food in Hoenn ends now. We've been asked to keep an eye out on Fallarbor's many fields to try and make sure nobody tries to raid them. Maybe a success here could end this food blockade.
Required: 1 or 2 Republic, 1 Nox or Lux opponent.- Boot Camp - As much as we disapprove of Nox's brutal style of warfare, the money gained from working with them justifies the brief lapse in ideology. Not too much harm could come from assisting in training their troops, could it?
Required: 2 Republic.- Peace and Prosperity - Floaroma Town has been long neutral in this war between Lux and Nox. They could be invaluable for spreading our message of peace and isolationism. Try to spread the word of the Republic to this town, but look out. Lux has eyes everywhere.
Required: 1 or 2 Republic, 1 Lux opponent.- Marsh Mishaps - The Pastoria Marsh of Sinnoh is one of the most interesting wildlife shelters around, and we would like to capture one male and one female of each species for further study due to concerns over the marsh's stability. There's no way this can go wrong . . . unless you were to wander into Nox territory, that is.
Required: 1 or 2 Republic, 1 Nox opponent.