Post by Shale ♠ on Jul 19, 2013 19:44:00 GMT -5
Respond here to claim a part in a mission. Most missions require two characters, so once both spots have been claimed, go start threading!
Every character that completes a mission receives +100 war effort to their account. If you volunteer to thread as an enemy for the opposing faction's missions (you're doomed to fail, sorry), you receive +50 war effort.
New missions are added as current missions start being threaded.
PLEASE LINK YOUR PARTNER IN YOUR MISSION-CLAIMING POST.CURRENT MISSIONSKANTO
- Somebody's Poisoned The Water Hole! - The tensions in Cerulean continue to rise as the city's formerly pristine lakes continue to decay. Surely speeding the process alone with a bit of toxins would do wonders in forcing Lux's attention on this powder keg of a city, yes?
Required: 2 Nox, at least 1 Lux opponent.- What Shall We Do With A Drunken Sailor? - The Lux fleets are returning home from their usual patrols, and as the ships arrive so do the sailors. One sailor in particular, Earnest Scallywhats, is believed to have important intelligence about the Lux fleets. Use any means necessary: intimidation, sweet talking, bribery. No matter what, you must secure his secrets.
Required: 1 or 2 Nox.- The Sevii Situation - Friction between Kanto and the islands off of its shores is reaching all-time highs. This is a perfect time for us to make our first strike. Lux blockades are starting to take issue with Sevii's smuggling in particular, demanding they go through legitimate government channels. Help the smugglers by distracting Lux's armada so their skiffs can pass unopposed.
Requires: 2 Nox, at least 1 Lux opponent.- Reduce, Reuse, Recycle - Why waste all of this volcanic rock left behind by the eruption? It's dirt cheap and makes for a wonderful building material. We need a pair of excavators to help with our ongoing cleanup and rebuilding initiatives.
Requires: 2 Nox.JOHTO
- The Great Whirl Bridge - Currently each of the Whirl Islands is connected by a cave network, but it is filled with wild Pokemon and is incredibly dangerous. We're trying to construct bridges as an alternate path, and are making great progress on linking the northwest and southeast islands. Could a few operatives help seal the deal?
Required: 2 Nox- Here Comes The Money - Wealth sharing between Cianwood and Olivine has turned the suffering port into a stable city once more, and its time for this month's shipment. However, keep a close eye on the seas: Lux ships have been seen patrolling the area, and Olivine's money must be kept safe.
Required: 1 or 2 Nox, at least 1 Lux opponent.- Ship Happens - Olivine is still getting back onto its feet, and we need all hands on deck to ensure it stays that way. Repairing the harbor area, without a doubt, is highest priority. We need some operatives to repave roads, build houses for our workers, and make sure everything's running smoothly.
Required: 2 Nox- Steppin' On The Beach - These tourists leave litter everywhere! We need an operative to swing buy and clean up for a bit. Dirty work, but somebody has to do it. Don't forget to keep an eye on the waves: who knows when a wild Pokemon will wash ashore?
Required: 1 Nox- No One Can See Me Move . . . In The Darkness - Blackthorn City has us worried, but we're not about to start a war over it. However, if we're found snooping near the town, it could spell disaster. Stay near the safe cover of Dark Cave and report on anything you see.
Required: 1 Nox, 1 Lux opponent.HOENN
- Birdwatching - Whether due to the constant conflict or other, unknown causes, the flying type populations Fortree relies on seem to be shrinking. Surely the town will be more receptive to future Nox rule if we help them with this little issue. Catalogue all species you can find and try to find the source of the disappearances.
Taken By: Tate- Grande Once More- We've been making great progress on repairing Ever Grande. Soon it'll be open to the public once more, as it will be. We need a speaker to make as grand a proclamation as possible to celebrate this, but watch out for any Lux signal jackers.
Required: 1 or 2 Nox, 1 Lux opponent.- Tunnels and Trolls - If we want to keep our influence on Verdanturf, we have to clear out the Rusturf Tunnel. It's our only link to the town, and a bunch of Lux are trying to make sure it stays closed. Clear out the rubble and make sure no Lux are there to stop you.
Required: 2 Nox, at least 1 Lux opponent.- Under Seige - We've airdropped a squad deep into hostile territory, Route 101. A blockade here could be invaluable, and we need two operatives to make sure nobody gets past. Know that we're plunging you right into the deep end here, and expect to be assaulted on all sides. Cutting Lux's command center in two is worth it, though.
Taken By: Tate and Liza, Elle and Nora as Lux opponent.
Possibly: 1 Nox.- Shark Week - Those damn Sharpedo just haven't been letting up! It's feeding season in Pacifidlog, and every time they break out into a frenzy our walkways get tossed about. We need a pair of operatives on the case: one to KO the sharks, and one to help keep our walkways from collapsing.
Taken By: Misora and Kyra
Mission full!SINNOH
- Cult of Personality - Jubilife's been a target we've had our eye on for a while now, and this could very well be the right time to strike. Namely, we're aiming for the TV station on this one. While one squad makes a huge distraction in Sandgem, another is needed to make a nationwide broadcast defaming Lux. This could shake Lux's grip on all sorts of territories.
Required: 1 or 2 Nox in Sandgem, 1 Lux opponent.
Taken By: Alysandra, Bebe as Lux opposition.- Underground Railroad - We've been steadily taming the massive tunnel expanses under Sinnoh to work right under Lux's nose. We're incredibly close to finally connecting our Canalave and Oreburgh bases to far-off Veilstone. Help with the excavation to seal this deal.
Required: 2 Nox- Enmity Square - The many tanks stored in Amity Square haven't seen a day of battle yet. We're hoping to keep it that way. Sneak into Lux's tank yard and sabotage as many of the tanks as possible before getting caught. Remember: your lives are more valuable than winning a battle.
Required: 2 Nox, at least 1 Lux opponent.- This Is a Drill - Don't let our ownership of two mines fool you: we're still hurting pretty badly for resources. Recently we've discovered that Lux is attempting to strip parts of the mountain for their own use. Seize their factory in any way you can.
Required: 1 or 2 Nox, at least 1 Lux opponent.- Cold Shoulder - Snowpoint's way too far way to get a good bead on, especially with our only lake base on the other side of the region. While its too inhospitable to occupy full time, the recent blizzards are a perfect cover for us sneaking into Lake Acuity. It could make a useful outpost in the future, and laying down foundations for a base could be essential.
Required: 1 or 2 Nox.UNOVA
- Rockets Re-ignited - Like it or not, Team Rocket has a big Nox presence in the Kanto-Johto area. What isn't as well known, however, is that a brief attempt at an Unova revival was attempted. The grunt who tried lost interest, but who knows? He might prove valuable if questioned.
Required: 1 or 2 Nox.- What's In The Box - The grand unveiling of one the supply crates in Nacrene City is about to begin, and it'd give us a huge advantage over Lux to know what is located inside. Try to do some recon, either on your own or blended into the crowd, but never let the host know your agenda!
Required: 1 Nox, 1 Republic opponent.- Triple Threat - Nox and Lux alike clash in the city of Castelia, a war of ideals, truths, and propaganda. Republic officials, otherwise in full control of the city, are sure to take issue with this. A speaker's duel breaking out is an inevitability.
Jacobi
Required: 2 Nox, 2 Lux, 1 Republic.
- Wanna Go To Space - The lunatics at Mt. Moon might actually be making some progress. As Lux's only remaining research center, we can't allow them to keep running unopposed. We need a covert operative to break in and rob the place blind. Moonstone, data notes, even Lux funding money: take everything you can and burn the rest.
Completed by: Lynne. Opposition: Hunter.
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